![]() It's a lovely feedback loop that I can't get enough of. Every success (such as reaching a new record altitude) is really just a place to start over, only with better stuff. Through hours of trial and error, I finally came to a design and flight technique that did what I wanted it to, and it was fantastically satisfying because each accomplishment is just a step toward bigger and better things. In its Career and Science modes, Kerbal Space Program creates an incredible sense of accomplishment with each successful feat of rocketry. although I often accidentally hit X during EVAs, causing my Kerbal to let go of its module and float helplessly into space. The button assignments have a really intuitive feel. It sounds like a hot mess, but I was amazed at how quickly I was able to figure the controls out without a cheat-sheet in front of me. To accommodate Kerbal’s made-for-mouse-and-keyboard complexity, Certain buttons on the controller behave as modifiers that, when held down, give each of the other buttons different functions. I found it daunting at first glance: there's a lot going on in every single screen, and accessing the in-game help files did nothing to put me at ease. ![]() Kerbal on PlayStation 4 is for the most part exactly the same as its PC counterpart (read our Kerbal Space Program PC review), with the big exception of the control scheme. But that's where the genius of Kerbal really is: hard work pays off, and once I was able to determine the cause of my failures, be it staging woes or my nose pitching violently at 1000 meters, every successful launch was a thing of beauty. ![]() By the time I finally built a rocket that achieved successful orbit I had failed so many times that in almost any other game I would have given up completely. It's part of Kerbal's experimental nature. And man oh man, did I fail – over and over again. Kerbal Space Program is the most fun I've ever had failing.
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